Re: [cc65] Autostart ROM VIC-20 or C64 template project?

From: Jim Brain <brain1jbrain.com>
Date: 2013-06-28 09:21:19
On 6/28/2013 1:26 AM, Oliver Schmidt wrote:
> So, I'm wondering if you have considered following
> http://oliverschmidt.github.io/cc65/getting-started.html before
> becoming adventurous.
I followed the instructions, grabbing cc65-master, grabbing the Windows 
EXE drop, renaming drop to bin, putting it in cc65, setting ENV var 
CC65_HOME to that dir, and compiling.

I get the same error:

Using saved OPTIONS=mapfile
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/CharSet.d -o 
obj/c64/Ch
arSet.o src/CharSet.c
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/main.d  -o 
obj/c64/main.
o src/main.c
src/main.c(316): Warning: Constant is long
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/Output.d  -o 
obj/c64/Out
put.o src/Output.c
src/Output.c(55): Warning: Converting integer to pointer without a cast
src/Output.c(55): Warning: Converting integer to pointer without a cast
src/Output.c(56): Warning: Converting integer to pointer without a cast
src/Output.c(56): Warning: Converting integer to pointer without a cast
src/Output.c(206): Warning: Converting integer to pointer without a cast
src/Output.c(207): Warning: Converting integer to pointer without a cast
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/Shapes.d  -o 
obj/c64/Sha
pes.o src/Shapes.c
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/chars.d  -o 
obj/c64/char
s.o src/chars.s
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/exodecrunch.d  
-o obj/c6
4/exodecrunch.o src/exodecrunch.s
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/interrupt.d -o 
obj/c64/
interrupt.o src/interrupt.s
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/keyjoy.d  -o 
obj/c64/key
joy.o src/keyjoy.s
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/logo.d  -o 
obj/c64/logo.
o src/logo.s
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/music.d  -o 
obj/c64/musi
c.o src/music.s
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/roll.d  -o 
obj/c64/roll.
o src/roll.s
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep obj/c64/sprite.d  -o 
obj/c64/spr
ite.o src/sprite.s
"C:\tools\cc65/bin/cl65" -t c64 -c --create-dep 
obj/c64/Startup-Ultimax.d  -o ob
j/c64/Startup-Ultimax.o src/Startup-Ultimax.s
"C:\tools\cc65/bin/cl65" -t c64  --mapfile sblox.c64.map -o sblox.c64 -C 
src/c64
.cfg obj/c64/CharSet.o obj/c64/main.o obj/c64/Output.o obj/c64/Shapes.o 
obj/c64/
chars.o obj/c64/exodecrunch.o obj/c64/interrupt.o obj/c64/keyjoy.o 
obj/c64/logo.
o obj/c64/music.o obj/c64/roll.o obj/c64/sprite.o obj/c64/Startup-Ultimax.o
ld65: Error: Input file `c64.lib' not found
make: *** [sblox.c64] Error 1

Jim
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Received on Fri Jun 28 09:21:25 2013

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